The Team
Last updated
Last updated
Checkpoint is driven by a multidisciplinary team of creatives, educators, technologists, and cultural practitioners. Below is a placeholder structure for team profiles, which can be expanded or updated as needed:
Award-winning journalist and executive producer, Tamer was trained as a journalist at the BBC and moved across radio, TV and online. An all-round, multi-skilled broadcast journalist specialising in audience identification and a pioneer in technology to find new ways to engage with an ever-growing global audience.
The founder of the Checkpoint brand and a champion of education through games.
Paul has 30 years experience working as a top designer in magazine publishing. As a freelance Art Director, he has designed and art-directed for a Who’s Who of national magazines and newspaper supplements.
Paul’s specialism is in contract magazines, advertorials and promotional supplements with his work appearing for consumer and B2B titles.
A highly experienced and celebrated teacher, Chris has spent over 25 years in classrooms and has been Manager of Literacy and Numeracy, Manager of Opening Minds and 2nd in English. He has also taught adult ed. A Leading English teacher and has worked with the CfBT on both literacy and the promotion of Manga in schools.
With two decades of award winning experience in senior roles across console, mobile F2P, VR / AR, PC and more, the multiverse was the next natural step.
San has founded and directed independent companies that have developed and published titles like the multi-million dollar hit mobile app Star Chart. Senior Producer & Development Director at Electronic Arts, responsible for three AAA console games. Managed teams of >135. Developed games with >$60m budgets & owned P&Ls.
Andrew is a partner specialising in venture capital and corporate technology matters. He is head of Philip Lee’s Cryptocurrency and Blockchain Group and heads up the London office.
Andrew advises a broad range of clients from angel investors, venture capital funds and leading individuals involved in technology/media, to international corporations, SMEs and startups. Andrew was most notably responsible for Microsoft’s acquisition of Minecraft for $2.5 billion USD.