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Brunel University Partnership

How we work to evidence gaming culture impact

PreviousHistory of Checkpoint LearningNextWider Academic Impacts

Last updated 1 month ago

The partnership between Checkpoint and Brunel University represents an important development in the fields of education, gaming, and cultural research. This collaboration promotes academic, scientific, and cultural exchange, creating valuable opportunities for joint research, publications, and industry-focused events.

A cornerstone of this partnership is Brunel University's academic validation and peer review of Checkpoint's educational methodologies and lesson materials. This rigorous evaluation ensures that Checkpoint provides evidence-based, academically credible resources to schools and educational institutions.

Videogames have increasingly significant impacts across society, influencing education, culture, politics, and industry. Through this partnership, Checkpoint explores these impacts in depth, providing learners with essential skills such as problem-solving, creativity, and collaboration—skills highly valued in modern workplaces.

The partnership also addresses broader issues, including social mobility, social justice, and accessibility. Research has demonstrated that videogames can positively impact society, enhancing educational outcomes, promoting critical thinking, and supporting therapeutic practices. Additionally, games offer unique opportunities for fostering empathy and cultural awareness across diverse populations.

Checkpoint and Brunel University actively explore the role of gaming in shaping future careers and the evolving nature of work, particularly concerning the growth of new digital industries and online environments, including the Multiverse. By combining academic expertise with industry insight, this partnership aims to deepen the understanding of gaming's potential as an educational and societal tool, positioning Checkpoint as a thought leader in leveraging gaming for positive social change.