Market Context & Competitive Advantage

Checkpoint operates at the intersection of primary education, sustainability, and emerging technology. Unlike traditional educational platforms, Checkpoint leverages video game culture and blockchain tools to meaningfully engage learners while delivering academically verified content.

Market Validation

  • Climate curriculum demand has surged 300% since 2022 (Ofsted).

  • The Web3 education sector is projected to capture 18% of the NFT market by 2030.

  • Parent-led learning tools are expected to reach $12.4B by 2027, driven by increased home education and digital access.

Checkpoint’s model aligns with this growth through SDG-aligned lesson packs, interactive media, and tokenised ecosystems.

Comparative Advantage

Platform

Format & Features

Game Culture?

Inclusivity

Cost

Edge

Checkpoint

Game-driven, SDG-aligned, university-verified curriculum

✅ Yes

✅ High

£350/pack

Uses game IP, blockchain, and inclusive pedagogy

Khan Academy

Structured online lessons + exercises

❌ No

✅ Medium

Free

Strong basics, lacks culture-led engagement

Twinkl

Massive printable/digital resource library

❌ No

✅ Medium

£120/year

Depth, not engagement

Oak National Academy

Curriculum visualiser + AI quiz designer

❌ No

✅ High

Free

Structured and SEND-friendly, but not culturally immersive

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