Market Context & Competitive Advantage
Checkpoint operates at the intersection of primary education, sustainability, and emerging technology. Unlike traditional educational platforms, Checkpoint leverages video game culture and blockchain tools to meaningfully engage learners while delivering academically verified content.
Market Validation
Climate curriculum demand has surged 300% since 2022 (Ofsted).
The Web3 education sector is projected to capture 18% of the NFT market by 2030.
Parent-led learning tools are expected to reach $12.4B by 2027, driven by increased home education and digital access.
Checkpoint’s model aligns with this growth through SDG-aligned lesson packs, interactive media, and tokenised ecosystems.
Comparative Advantage
Platform
Format & Features
Game Culture?
Inclusivity
Cost
Edge
Checkpoint
Game-driven, SDG-aligned, university-verified curriculum
✅ Yes
✅ High
£350/pack
Uses game IP, blockchain, and inclusive pedagogy
Khan Academy
Structured online lessons + exercises
❌ No
✅ Medium
Free
Strong basics, lacks culture-led engagement
Twinkl
Massive printable/digital resource library
❌ No
✅ Medium
£120/year
Depth, not engagement
Oak National Academy
Curriculum visualiser + AI quiz designer
❌ No
✅ High
Free
Structured and SEND-friendly, but not culturally immersive
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