Checkpoint Orange Paper
  • Welcome to Checkpoint
  • Checkpoint Properties and Methodolgy
    • Checkpoint Properties
      • Videogame Cultural Wealth Explained
      • Checkpoint Magazine
      • Checkpoint Magazine Kids
      • Checkpoint Websites
      • Checkpoint Kids Bedtime Stories
      • Checkpoint Learning
      • Checkpoint Multiverse
      • Web3, Blockchain, and AI Initiatives
      • Custom and White-Label Services
    • Checkpoint Learning and Education
      • Ethos and Philosophy
      • History of Checkpoint Learning
      • Brunel University Partnership
      • Wider Academic Impacts
      • The Tenets
      • Learning Packs
        • Teacher Lesson Packs
        • Home Learning Packs
    • Future Vision
    • A Complete Media Brand
    • Our Audience
    • Web3, Blockchain and Emerging Technology
  • Checkpoint Economic Model and Tokenomics
    • Overview
    • Tokenomics
    • Governance Token (LOAD)
      • Governance Token Allocation
    • Utility Token – BTC Integration
    • Engage to Earn (E2E)
    • NFTs – Digital Assets with Purpose
      • NFT Mechanics
      • NFTs and Airdrops
      • Where to View
    • Revenue Streams
      • Revenue Model Overview
      • Economic Models
      • Checkpoint Magazine Projections
      • Checkpoint Podcasts Projections
      • Checkpoint Magazine Website Projections
      • Checkpoint Digital and NFT Marketplace Projections
      • Checkpoint Sponsorship
      • Checkpoint CSR Programme
      • Checkpoint Learning Subscription Model
    • Sales & Launch Strategy
    • Projected Revenue & Investment
      • Five Year Revenue Projection
        • Visuals
        • Retention & Subscription Calculation
        • Market Context & Competitive Advantage
        • Strategic Positionin
    • Market Size and Opportunity
  • Team, Mission and Roadmap
    • Mission & Ethos
    • The Team
    • Strategic Roadmap
    • Green Credentials
    • UN Sustainable Development Goals
    • Notable Points
    • Blockchain Philosophy
    • Connect with Us
  • What Comes Next
Powered by GitBook
On this page
  1. Checkpoint Properties and Methodolgy
  2. Checkpoint Learning and Education
  3. Learning Packs

Teacher Lesson Packs

PreviousLearning PacksNextHome Learning Packs

Last updated 2 days ago

Checkpoint Teacher Lesson Packs originated from themed editions of Checkpoint Kids Magazine, providing innovative educational resources tailored specifically for classroom use. Each pack is developed around an engaging central theme, carefully selected for age-appropriateness, accessibility, and compatibility across diverse technology platforms.

Recognising the practical constraints faced by educators, including limited access to advanced educational technology, Checkpoint Learning's resources focus on usability within standard classroom settings. The resources emphasise "digital learning through analogue teaching," allowing lessons to be effectively delivered with basic classroom tools such as smartboards and printed materials, without the necessity of students playing videogames directly.

Teacher Lesson Packs include comprehensive lesson plans, curriculum-aligned learning outcomes, and detailed teacher guidance. These resources explicitly address Ofsted’s focus on substantive and disciplinary knowledge, featuring carefully designed vocabulary exercises that enhance students’ critical thinking and subject-specific communication skills.

By integrating insights and vocabulary from gaming culture with proven pedagogical methods, Checkpoint Learning Packs foster meaningful student engagement, supporting educators to deliver effective lessons that prepare students for future careers and emerging global challenges.