Checkpoint Learning
Videogames used as a vehicle for learning
Last updated
Videogames used as a vehicle for learning
Last updated
Checkpoint Learning grew from the belief that videogames can significantly enhance traditional learning by offering engaging and culturally relevant educational experiences. Beginning with extensive collaborations and academic research with Brunel University, Checkpoint has developed evidence-based methodologies demonstrating the effectiveness of interactive, gaming-inspired learning. Through this journey, Checkpoint Learning has engaged numerous schools, showcasing measurable impacts on student engagement, critical thinking, and learning outcomes.
Checkpoint Learning continues to evolve, now developing its Curriculum for Climate Action, due for launch later this year, to further expand our positive educational and social impact.