Wider Impact Using Academia
How Checkpoint will utilise Brunel University outside of research and peer-reviews
The partnership between Checkpoint and Brunel University marks a significant step towards a deeper understanding of the potential of videogames as educational and life tools. The partnership will allow Checkpoint to evidence not just its learning materials, but also wider issues like social mobility, psychological impact, and accessibility through the multiple media outlets Checkpoint offers.
One of the key aspects of the partnership is the involvement of academics. Experts in their respective fields will be invited to contribute to Checkpoint publications, including the Checkpoint Magazine, which is read by thousands of people. By bringing academic expertise to bear on topics such as diversity, ethics, and identity in gaming, Checkpoint hopes to open up new avenues of discussion and understanding.
Academics will also be invited to contribute to Checkpoint podcasts, which will help establish frameworks on the topics Checkpoint is covering. By providing a platform for discussion and debate, Checkpoint hopes to encourage more people to engage with the topics it covers, and to demonstrate the depth and breadth of knowledge that exists around videogames. Checkpoint will also publish any research and findings in its outlets to help promote a better understanding of gaming culture and its applications to the real world.
Another important aspect of the partnership is the impact that universities have on their local community. By working with Brunel University, Checkpoint hopes to gain a deeper understanding of how to best support communities, and to explore the ways in which gaming can be used to enhance education and social mobility. There are already discussions between both parties exploring the potential ways in which to implement this best.
Looking to the future, Brunel University will offer the Checkpoint Learning CPD to showcase how to write lessons using the learning principles of gaming. This is a significant development, as it will help to spread awareness of the benefits of gaming in education and create a wider community of educators interested in the topic.
Finally, Brunel University will evidence and research the Multiverse, its impact, and the use-cases. The Multiverse is an exciting new frontier in gaming, and the partnership between Checkpoint and Brunel University will help to shed light on the ways in which it can be used for educational and social purposes.
The partnership between Checkpoint and Brunel University marks a significant step forward for gaming as an educational tool. By working together, the two organisations hope to deepen our understanding of the potential of gaming in education, and to encourage more people to engage with this exciting new field. The involvement of academics, the focus on local impact, and the development of new learning resources are all key elements of this partnership, and we look forward to seeing what new insights and discoveries will emerge as a result.
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